﻿using UnityEngine;
using System.Collections;

public class Boss : Enemy {

    protected override void Start()
    {
        base.Start();
    }


    protected override void Update()
    {
        base.Update();
    }

    protected override void ChangeSprite()
    {
        base.ChangeSprite();
    }

    protected override void OnTriggerEnter2D(Collider2D other)
    {
        base.OnTriggerEnter2D(other);
    }

    protected override void OnTriggerExit2D(Collider2D other)
    {
        base.OnTriggerExit2D(other);
    }
}
